birdofsin: (❦ I want people to tell their children)
Iris Virga ([personal profile] birdofsin) wrote2014-05-11 11:36 pm
Entry tags:

( tartarus ) application

|| Player Information ||
Name: Degen
Personal Journal: [personal profile] tuberose
Time zone: CST (GMT-6)
Contact: AIM: faypire | [email protected] | [plurk.com profile] Degen
Current Characters: none

|| Character Information ||
Character Name: Iris Virga
Age: apparent age - 20; actual age - 107
Appearance: Iris appears to be a pretty (if subtly unhealthy-looking) young woman of mixed race in her late teens or early twenties. An uneducated glance would probably place her as at least partially Latina; someone with a keener eye might realize that she is also of first nations descent. (Specifically, she is a quarter Mexican, a quarter Apache, and half white.) She's above average in height — a bit over 5'7" — and slender, but without much in the way of muscular definition. She has medium brown skin with a faint suggestion of pallor to it — that aforementioned unhealthiness, which is one of those side-effects of being, for the past eighty or so years, dead — as well as long, dark brown hair that she wears loose, and light brown eyes. (Yes, her animated pb has blue ones, but w/e.) Aesthetically, Iris gravitates towards the old-fashioned in her mode of dress: while she doesn't make an active effort to not change her look with the times, her clothing nevertheless reflects her place of birth — early 20th century Arizona — and her mid-20th century years spent in Argentina. She favors long, simple dresses (especially in white); silver and turquoise jewelry; and practical boots. Between what's available in modern stores and her own tastes, the overall look is a little bit bohemian hipster princess, a little bit anachronism.
PB: Seychelle Gabriel (live action); Hana Mutou from Captain Earth (animated)

World Information: Iris comes from the (new) World of Darkness ("nWoD")/Vampire: The Requiem (the tvtropes description is more succinct and helpful than Wikipedia's) ...sort-of. Her World of Darkness is better described as an AU of the standard World of Darkness: It remains true that it is much like our world—except, perhaps, that everything is just a little bit worse (you know, darker)—and except that the things that go bump in the night are real. However, unlike the standard nWoD setting, there are no mages, no werewolves, no fae, etc. (at least, not that any vampire has ever heard of). There are only vampires...and the next rung up on the food chain from vampires, sort of vampire-of-vampire emotion-eaters called predators. Predators were custom-created for Iris's game.
That's the basics of it; below, a list of terminology to further clarify the setting:

Important Terminology
  • Clan: A vampire's sub-type is their clan — a kind of extended blood family. There are five clans with associated stereotypes: Daeva ("succubi"), Gangrel ("savages"), Mekhet ("shadows"), Nosferatu ("haunts"), and Ventrue ("lords").
  • Covenant: A covenant is a vampire's social or political order, if they choose to have one. Five factions have widespread clout: the Carthians (who emulate mortal governments), the Invictus (who stick to "traditional" power and feudalism), the Circle of the Crone (pagans preaching vampires as part of nature), the Ordo Dracul (see below), and the Lancea Sanctum (see below).
  • The Sept: A Gnostic order of vampires who believe that vampires are the result of the corruption of the Demiurge, but nevertheless both can and should seek virtue and rise above their fallen state. They practice "Gnostic Miracles," a form of religious magic. (Mechanically based on the Lancea Sanctum's Theban Sorcery from canon.) Persecuted as heretics by the Lancea Sanctum, though they claim to predate them. Custom to this setting.
  • Lancea Sanctum: A.k.a. "the Lance." Christian/monotheistic vampires who believe that vampires have been charged/damned by God to act as wolves among the sheep of humanity. Thus, it is their divine purpose to be monsters. (The Sept opposes them.)
  • Ordo Dracul: a.k.a. "Dragons" - Vampire occult scientists who use science to overcome vampiric weaknesses and limitations (e.g. reducing fear of fire and dependence on blood). Grace Yi (see Personal History) is an important member of the Ordo's Los Angeles Academy.
  • United Domains: Vampire world government, established in 1964 in an effort to better manage mortal populations in light of the Cold War. Custom to this setting.
  • Weeping Plague: Blood plague that from roughly 1918-1930 devastated the vampire population. Elder vampires were hit especially hard and all but eliminated. Custom to this setting.
  • Masquerade: The Masquerade is the vampire code of secrecy — it refers to the act of pretending to be human or otherwise not revealing the existence of the supernatural; it is perhaps the single most universally enforced tradition/law among vampires.
  • Kindred: Vampire term for other vampires. (Contrast "kine," a derogatory term for humans/mortals.)
  • Predator or Titan: Emotionless emotion eaters, and one step higher on the food chain than vampires. (They can feed from mortals, but prefer vampires.) Orchestrated many major vampire tragedies (including the aforementioned plague), and claim to have orchestrated many historic tragedies, to keep the "beasts" in control. They are "Titans" to each other like vampires are "Kindred" to each other. Custom to this setting.
  • Sycophant: A vampire who has been made a thrall to a predator and is able to use some predator abilities. (Compare "ghoul," a mortal thrall to a vampire.) Custom to this setting.


Personal History: In an effort to keep this app down to a manageable length, Iris's full history can be read here.


Personality: Above all, Iris gives of herself. This fundamental quality defines every aspect of her nightly existence: her virtues, her vices; how she views herself, and others, and her place in the world. Her entire (un)life is defined — and indeed, she herself would define it this way if asked — by her service to others. It is her figurative and indeed literal raison d'être. At just over a century of existence, she is the sort of vampire who is just old enough to think she knows better; however, the reality is that, if her core is one of bitter idealism, it is idealism that defines her all the same. Iris truly believes that the world, or at least her little corner of it, can be changed for the better if only she tries hard enough. Or at least, she used to believe that. (More on this crisis of faith later.) As a result, she tends to take most things rather seriously, with her chosen cause taking precedent over all other matters. She's not without a sense of humor, but it tends towards the darkly cynical and is generally reserved only for those she trusts. Ultimately, Iris's charity to others drives her to the extent that it is passively self-destructive: presented with a compelling reason for it, she would give of herself until doing so consumed her completely. Arguably, she has already done exactly that.

Iris loves, and loves deeply, but even in her romantic and/or sexual relationships, the way she loves isn't so much the classic Eros as it is Agape — selfless, giving love. In fact, the main distinction for Iris between a romantic partnership and the love she feels for family, friends, and those around her, is that, in a partnership, rather than only try to answer the other person's every need, she also feels her own need for them in turn. Some of that need is sexual: sex, for Iris, (or, put another way, "giving of herself" sexually) helps fill the gulf of feeling in her that comes from so much giving — at least for a little while. Iris's relationship to sex is not always an emotionally healthy one: some relationships have been fulfilling sources of support; others have been yet more passively self-destructive ways of escaping from herself.

While Iris was not always this way — she was, after all, human once — the particular nature of her embrace into Clan Daeva, and as a childe of Grace Yi specifically, served to heighten aspects of her personality to an intensity that is, frankly, inhuman. The blood of Clan Daeva is naturally susceptible to vice (that is, Daeva have a hard time resisting their vices), while Grace Yi was, unbeknownst to either of them, in the process of subconsciously altering her own blood into what might eventually become a bloodline. This caused Iris to share with Grace a peculiar inversion of the classic Daeva flaw: while she's still a Daeva and drawn to her vices, she is also just as strongly compelled to enact her better nature. In Iris's case, this means that, though she has a hard time resisting what she would call "the sins of the flesh" (not least because she wears her heart on her sleeve and falls easily for a pretty face or a really sexy sense of morality), her mode of self-sacrifice is likewise almost pathological. It's not impossible for her to resist her urge to assist others however she can, but she doesn't generally try.

This is because aiding and protecting humanity against the menace of vampires in general, and vampires from the poisonous theology of the Lancea Sanctum specifically, is the reason Iris chose to become a vampire in the first place — a choice she made despite the fact that both she and Grace herself believed vampirism to be a fallen or inferior state to humanity. Because of this, Iris's nigh-infinite charity towards humanity is contrasted with a comparatively callous attitude towards other vampires. Becoming a vampire meant Iris gained the ability to more effectively fight back against the sorts of malevolent vampires who destroyed her childhood and with it her chance at a normal life. However, because of her firmly held beliefs about vampirism, it also meant that she sacrificed almost her entire sense of self-worth. As far as Iris is concerned, the entire reason for her existence and her entire value as a person is solely dependent on how well she can serve others, particularly humanity. Asked, at one point, what she truly wants for herself, she struggled for an answer — it's just not how she operates. Wanting is not a privilege she allows herself; the fact that she can't help but crave human blood is already more selfishness than she can forgive in herself. When it comes to feeding, Iris's desire for closeness to others combined with her giving nature means that she's actually classically Daeva in this one habit: she finds partners in the anonymous setting of dive bars and the like, and goes home with them, where she conceals the act of feeding in the one-night stand. (Because the "Kiss" is naturally extraordinarily pleasurable to the victim, this works very well.) Iris attempts to justify this way of feeding by telling herself that she is, at least, "giving back" to the people she feeds from, but in truth she's nevertheless very ashamed of it.

Iris did eventually come up with an answer to that question about wanting, though: the one thing Iris does, in her most secret heart, want desperately, is to reconnect with her lost mortal family and heritage. Although Iris's Gnostic faith is indeed extremely important to her, and something she truly believes (or…mostly truly; the whole crisis of faith matter is still to be discussed), she's nevertheless uncomfortably aware that it's not the faith she would have been raised to had she not been taken from her Apache mother. With the exception of a few half-remembered stories and words (such as her own original name), she doesn't know anything about her own heritage, and, when she actually lets herself stop to think about it, this is a source of pain, and shame. Meeting (small) Sam forced her to, for the first time in a long while, truly consider what she gave up when she chose to continue traveling with Grace Yi rather than attempt to return to a human life. Even though she believed at the time that that path had already been closed to her, she nevertheless blames herself at least in part for the fact that she never returned home to her human mother and that Sam was embraced to replace her. Sam, to her, embodied everything that had been taken from her — her human family and human heritage; a childhood raised by her human mother — and the connection that she felt to her little sister was for this reason a profound one. While Iris often disliked Sam and even despised her for her the glee she seemed to take in monstrousness, her love for her was nevertheless unconditional. Even for her, the extent of this love was unusual; normally she'd have seen destroying a monster like Sam as an evil, but a necessary one. Iris's relationship with Sam essentially forced her to further broaden her compassion, but the strain of this constant low-level hypocrisy (since Sam continued to hurt people) also frayed her certainty in what was truly right.

Sam's murder at the hands of the Ordo Dracul — vampires who Iris had by and large trusted as good people — dealt a shattering blow to Iris's remaining fragile faith; while she has not entirely lost the person that she was before coming to Los Angeles, she is very much so still reeling from that blow. It had been strain enough to her belief system — which had operated on a basic assumption of a dichotomy between Demiurge's vampires and the True God's humanity — to accept the existence of predators at all. Learning what happened to Sam broke for Iris a core tenet of her beliefs: her faith in the ultimate redemptive ability of vampires. To the contrary, they were all, she decided, exactly what the predators called them: beasts — monsters. She had given everything she had to encourage peace between vampires and predators, and to protect her sister. And, because vampires she'd cared for and trusted hadn't valued her sister's life — had watched her die screaming — all of her efforts were for naught. Without the influence of those very few individuals she still trusted, Iris would almost certainly never have emerged from the depths of her despair and newly-kindled hatred.

But, fortunately, she did have those few remaining good influences. Because Iris was, in the end, pulled back from that brink, she is now in a position to attempt to come to terms with what happened in Los Angeles. She has had an opportunity to see the good that came of her effort to not give into despair, and so is motivated to hold on, if only for just a little bit longer. Though she does not truly have her faith any longer, there is comfort in trying to believe, and she is willing to try to fake it 'til she makes it, so to speak. However, while she thinks she knows what she doesn't want to become, she feels very keenly the lack of any idea where to go next — and so every night is a new exercise in pulling herself back from that same brink.


Strengths: Iris is an intensely compassionate, intensely strong-willed person. Despite her vampiric nature, she manages to be extremely good at working with people (though she is much more comfortable with individuals than large groups); she excels as a guide and confessor. (In the Sept she was, after all, functionally a priest.) Additionally, she is a practiced scholar, with a good working knowledge of most academic subjects and an exceptional knowledge of theology.
Iris furthermore has the following supernatural advantages:
  • "Gnostic Miracles": A custom variation on the canon Theban Sorcery. Iris has spent most of her time as a vampire studying one of the closest things her world has to magic. The full list of rituals she knows, and what they do, can be found here. Most of the effects are very narrow; the advantage is variety rather than potency. However, I would recommend that the mods take a closer look at Font of Virtue as potentially needing limitations, since its effects can last nearly indefinitely, and it has the potential to affect (albeit probably not negatively) a large number of other characters.
  • Celerity a.k.a. Super-Speed: By spending blood, Iris can increase her speed to superhuman levels—approximately triple normal human speed. She accordingly becomes far harder to land a blow on in a fight. However, the supernatural speed only lasts a short amount of time, so the power is costly to use.
  • General vampire benefits: Vampires can use their blood to instantly heal all but the severest of wounds, to briefly increase physical ability (e.g. strength), or to help them imitate life for a short time. Vampire blood can furthermore be used to create thralls called "ghouls" out of baseline mortals, or simply to create a devotion-inspiring blood bond ("vinculum"); even to those resistant to these effects, it is highly addictive. That being said, Iris has a strong moral opposition to using blood this way.


Weaknesses: As a new World of Darkness-style vampire, Iris has a number of weaknesses and vulnerabilities:
  • Fire and sunlight: Burns from fire and sunlight hurt Iris supernaturally badly, and she likewise has an intrinsic fear of them (though she can sometimes resist it through sheer bloody-mindedness). It is furthermore functionally impossible for her to be conscious while the sun is in the sky.
  • Staking: ...doesn't instantly kill her, but puts her into "torpor," a corpse-like coma until/unless the stake is removed. (Torpor can also be induced by severe injury.)
  • Beheading: ...totally final death-style kills her.
  • Frenzy and the Beast: Iris's inner predator ("Beast") also gives her an instinctive fight-or-flight drive and feeding drive. She has very good self-control, but could lose herself to a berserker state called frenzy if she failed in this control. Her Beast also means that she always seems just a little off to non-supernatural mortals, and animals outright hate her.
  • Dependance on blood: Animal blood works; human is better (and easier to obtain on her own). However, Iris has learned a Coil from the Ordo Dracul that reduces how often she needs to feed to only a quarter as often as most vampires (at least, if she isn't spending the blood on anything beyond waking each night).
  • Vice-driven, virtue-driven: Part personality trait, part flaw in her blood, Iris has difficulty resisting both her best qualities and her most self-destructive ones. (Which are which? Debatable.) Mechanically speaking, it is an effort of will for her to resist both her "virtue," Charity, and her "vice," Lust; however, she is far more likely to attempt self-control with the latter than the former.
As noted, Iris is pathologically self-sacrificing to the point of, especially at this time in her "life," being perhaps passively suicidal, or at least self-destructive. Additionally, though she is unquestionably good-intentioned, she is judgmental, particularly of vampires (and presumably would be of other supernatural creatures). Her hatred for vampires interacts with her already judgmental nature to make her sometimes refuse sympathy even for those who she would otherwise consider friends should they fail to live up to her impossibly high standards. Finally, despite this judgmental streak, Iris is soft-hearted to a fault, and struggles to bring herself to physically harm others, even in self-defense.

First Person Sample: Dear-Player with Sam Moon: "You might as well hate an earthquake."

Third Person Sample: Directly after Game 10: "Her last wholly conscious thought: Oh. This again."

Marks: Iao Sabaoth in the center of her sternum (as if above her heart)

(Implications of Iao Sabaoth: fallen/corrupted; servant to evil; servant to lies)
T on the back of her left hand — "Treachery"
H on the back of her right hand — "Hatred"